The world of Assassin’s Creed Odyssey Switch is almost three times larger in area than the world of Assassin’s Creed Origins – 260 sq. km. against 90 sq. km. However, in Greece, for obvious reasons, there are more expanses of water, although Egypt also had enough deserts. At the same time, the sizes of the largest cities are comparable – 0.92 sq. Km. near Alexandria with Pharos in Origins versus 1.01 sq. km. at Athens with Piraeus.
Assassin’s Creed Odyssey Switch, like all previous Ubisoft games (Assassin’s Creed Unity, Assassin’s Creed Syndicate, Tom Clancy’s Rainbow Six: Siege, Steep, For Honor, Tom Clancy’s Ghost Recon Wildlands, Assassin’s Creed Origins) is made on the proprietary AnvilNext 2.0 engine. That is, the game still looks great, plus, compared to last year, it was also better optimized.
On the same hardware, Assassin’s Creed Odyssey for Switch runs smoother, without drawdowns and brakes even in big cities. This is certainly good news. In-engine video cutscenes have become smoother and richer. They are better directed and show the characters of the heroes. Plus, in Assassin’s Creed Odyssey, as in the previous part, there are absolutely no glitches. Ubisoft cannot afford to step on the same rake as with Unity.
A.C. Odyssey Switch is a large, beautiful, varied game that fans of the series will have enough for a long time. The fact that there are no assassins in the game actually doesn’t matter. If you liked last year’s Assassin’s Creed Origins, Odyssey is guaranteed to love it too. Personally, I plan to spend at least 200 hours in Ancient Greece.